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  <title>Rick Vu</title>
  <link>https://www.rickvu.com/</link>
  <description>Rick Vu is a founder in Ho Chi Minh City building AI-native games and tools: Red Dog Studio and Scoat.</description>
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    <title>Are there released games with AI NPCs? What shipped by 2026</title>
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    <pubDate>Sun, 11 Oct 2026 00:00:00 GMT</pubDate>
    <description>Yes. As of October 2026, AI NPCs have shipped in inZOI, Fortnite, Where Winds Meet, and indie games. PUBG Ally and Ubisoft's NEO NPC have not.</description>
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    <title>AI NPC startups in 2026, what they sell and what funding means</title>
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    <pubDate>Sun, 11 Oct 2026 00:00:00 GMT</pubDate>
    <description>Who builds AI NPC tools in 2026, what each company sells, and what a funding round does and does not tell a studio choosing a vendor.</description>
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    <title>Steam AI disclosure explained, and what the 19.5% figure means</title>
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    <pubDate>Sun, 11 Oct 2026 00:00:00 GMT</pubDate>
    <description>About 19.5% of June 2026 Steam Next Fest entries carried an AI disclosure. Here is what Valve asks developers to disclose and what that figure counts.</description>
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    <title>Keeping AI NPCs safe from jailbreaks and prompt injection</title>
    <link>https://www.rickvu.com/ai-writing/keeping-ai-npcs-safe-from-jailbreaks/</link>
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    <pubDate>Sun, 11 Oct 2026 00:00:00 GMT</pubDate>
    <description>No model is immune to jailbreaks, so a safe AI NPC keeps its limits in game code. Allowed actions, input and output filters, fallback lines, and logs.</description>
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    <title>LLM or scripted NPC dialogue, and how to decide per character</title>
    <link>https://www.rickvu.com/ai-writing/llm-or-scripted-npc-dialogue/</link>
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    <pubDate>Sun, 11 Oct 2026 00:00:00 GMT</pubDate>
    <description>Script NPC lines when writers can list every situation or a wrong line would hurt. Use a live model for what nobody can list. Many characters need both.</description>
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    <title>What an AI-native game studio is and how to test for it</title>
    <link>https://www.rickvu.com/ai-writing/what-is-an-ai-native-game-studio/</link>
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    <pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate>
    <description>An AI-native game studio ships games that stop working without generative AI at runtime. Here is a test that separates it from a studio using AI tools.</description>
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    <title>How AI NPCs work in games in 2026, from persona to voice</title>
    <link>https://www.rickvu.com/ai-writing/how-ai-npcs-work/</link>
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    <pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate>
    <description>An AI NPC is a language model inside rules the game owns. Here is how the persona, memory, game state, tool calls, latency, and voice fit together.</description>
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    <title>What an AI NPC costs per player and how to keep it sane</title>
    <link>https://www.rickvu.com/ai-writing/ai-npc-cost-per-player/</link>
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    <pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate>
    <description>A worked cost model for LLM NPCs built from public API list prices, with a formula you can rerun and the levers that cut cost and latency.</description>
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    <title>AI-native startups in the gaming market in 2026, a field map</title>
    <link>https://www.rickvu.com/ai-writing/ai-native-startups-gaming-2026/</link>
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    <pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate>
    <description>A dated map of AI-native gaming startups by category, with named examples, why each category exists, and what has to be true for it to work.</description>
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    <title>AI game maker or game engine, which one you need</title>
    <link>https://www.rickvu.com/ai-writing/ai-game-maker-vs-game-engine/</link>
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    <pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate>
    <description>An AI game maker turns prompts into a playable game in minutes. A game engine gives you full control of the project. Pick by what you plan to ship.</description>
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  <item>
    <title>How to choose an AI game maker before you trust it with a game</title>
    <link>https://www.rickvu.com/ai-writing/how-to-choose-an-ai-game-maker/</link>
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    <pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate>
    <description>Give every AI game maker the same prompt, then check export, ownership, offline play, multiplayer, pricing, and Steam AI disclosure before you commit.</description>
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    <title>Why game developers distrust generative AI and what the data says</title>
    <link>https://www.rickvu.com/ai-writing/game-developers-distrust-generative-ai/</link>
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    <pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate>
    <description>In GDC's 2026 survey, 52% of game developers said generative AI has a negative impact on the industry, yet 36% use it. Here is why both hold.</description>
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    <title>AI game startups in Vietnam and what an AI-native studio changes</title>
    <link>https://www.rickvu.com/ai-writing/ai-native-game-studio-vietnam/</link>
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    <pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate>
    <description>Vietnam ships billions of mobile game downloads a year. Here is how its game industry works and what an AI-native studio in Ho Chi Minh City changes.</description>
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    <title>How AI NPCs remember the player and what memory costs</title>
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    <pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate>
    <description>An AI NPC remembers through three layers the game controls, which are recent turns, a ranked long-term store, and reflections. What to store and what it costs.</description>
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    <title>Keeping an AI NPC in character, and how teams test it</title>
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    <pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate>
    <description>AI NPCs can stay in character most of the time but not every time. Why they drift, how teams test for it, and what happens when a check fails.</description>
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    <title>The latency budget for a talking AI NPC, step by step</title>
    <link>https://www.rickvu.com/ai-writing/ai-npc-latency-and-voice/</link>
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    <pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate>
    <description>A spoken AI NPC turn spends its time on turn detection, speech recognition, first tokens, and voice. Here is the budget and what cuts each step.</description>
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    <title>What AI-native games are, with examples you can play</title>
    <link>https://www.rickvu.com/ai-writing/what-are-ai-native-games/</link>
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    <pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate>
    <description>An AI-native game needs a generative model running during play to work at all. Here is the definition, the six kinds, and games you can play.</description>
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    <title>AI NPC engines compared on the questions that matter</title>
    <link>https://www.rickvu.com/ai-writing/ai-npc-engines-compared/</link>
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    <pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate>
    <description>A criteria-based comparison of AI NPC tools, from Inworld and Convai to NVIDIA ACE, Artificial Agency, Fortnite, and a raw model API. No ranking.</description>
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    <title>World models and games, what Genie 3 and Oasis can and cannot do</title>
    <link>https://www.rickvu.com/ai-writing/world-models-and-games/</link>
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    <pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate>
    <description>A world model draws each frame of a game from past frames and your input, with no engine behind it. What Genie 3, Oasis, and Muse show, and where they stop.</description>
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    <title>Game design lifecycle vs software lifecycle in the age of AI coding</title>
    <link>https://www.rickvu.com/writing/game-design-lifecycle-vs-software-lifecycle/</link>
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    <pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate>
    <description>Try the vibe first, edit on the go, and let an agent write the code. What software development can borrow from game design.</description>
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